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File: /home/accemeff/vendor/craftcms/cms/docs/extend/plugin-guide.md
# How to Build a Plugin

[[toc]]

## Preparation

Before you begin working on a plugin, you need to decide on a few things:

- **Package name** – Used to name your Composer package for the plugin. (See Composer’s [documentation][package name] for details.) We recommend prefixing the second segment (after the `/`) with `craft-`, to help identify that this is a Craft plugin. For example, `pixelandtonic/craft-recipes`.
- **Namespace** – The root namespace that your plugin’s classes will live in. (See the [PSR-4] autoloading specification for details.) Note that this should *not* begin with `craft\`; use something that identifies you, the developer.
- **Plugin handle** – Something that uniquely identifies your plugin within the Craft ecosystem. (Plugin handles must begin with a letter and contain only lowercase letters, numbers, and dashes. They should be `kebab-cased`.)
- **Plugin name** – What your plugin will be called within the Control Panel.

## Setting up the basic file structure

To create a plugin, create a new directory for it somewhere on your computer. A common approach is to store them in a `~/dev/` folder alongside your Craft projects:

```
~/dev/
├── my-project.test/
│   └── ...
└── my-plugin/
    ├── CHANGELOG.md
    ├── LICENSE.md
    ├── README.md
    ├── composer.json
    └── src/
        └── Plugin.php
```

The name of your plugin directory doesn’t matter. Just choose something that is easy to identify.

::: tip
Use [pluginfactory.io](https://pluginfactory.io/) to create your plugin’s scaffolding with just a few clicks.
:::

## composer.json

Create a `composer.json` file at the root of your plugin directory, and use this template as a starting point:

```json
{
  "name": "package/name",
  "description": "Your plugin’s package description",
  "version": "1.0.0",
  "type": "craft-plugin",
  "keywords": ["some", "keywords", "here"],
  "license": "MIT",
  "authors": [
    {
      "name": "Developer Name",
      "homepage": "https://developer-website.tld"
    }
  ],
  "support": {
    "email": "email@developer-website.tld",
    "issues": "https://github.com/developer/repo/issues?state=open",
    "source": "https://github.com/developer/repo",
    "docs": "https://github.com/developer/repo"
  },
  "require": {
    "craftcms/cms": "^3.0.0"
  },
  "autoload": {
    "psr-4": {
      "namespace\\prefix\\": "src/"
    }
  },
  "extra": {
    "handle": "plugin-handle",
    "name": "Plugin Name"
  }
}
```

Replace:

- `package/name` with your package name.
- `Developer Name` with your name, or the organization name that the plugin should be attributed to.
- `https://developer-website.tld` with the URL to the website the developer name should link to in the Control Panel.
- `email@developer-website.tld` with your support email.
- `developer/repo` with the actual GitHub account and repository names where the plugin will live.
- `namespace\\prefix\\` with your namespace prefix. (Use double-backslashes because this is JSON, and note this must end with `\\`.)
- `plugin-handle` with your plugin handle.
- `Plugin Name` with your plugin name.

If you’d prefer to release your plugin with the [Craft license](https://craftcms.github.io/license/) rather than [MIT](https://opensource.org/licenses/MIT), change the `license` value to `"proprietary"`.

Here’s a full list of the properties that can go in that `extra` object:

- `handle` – The plugin handle _(required)_.
- `class` – The [Plugin class](#the-plugin-class) name. If not set, the installer will look for a `Plugin.php` file at each of the `autoload` path roots.
- `basePath` – The base path to your plugin’s source files. This can begin with one of your `autoload` namespaces, formatted as a [Yii alias] (e.g. `@vendorname/foo`). If not set, the directory that contains your primary Plugin class will be used.
- `name` – The plugin name. If not set, the package name (sans vendor prefix) will be used.
- `version` - The plugin version. If not set, the current package version will be used.
- `schemaVersion` – The plugin schema version.
- `description` – The plugin description. If not set, the main `description` property will be used.
- `developer` – The developer name. If not set, the first author’s `name` will be used (via the `authors` property).
- `developerUrl` – The developer URL. If not set, the `homepage` property will be used, or the first author’s `homepage` (via the `authors` property).
- `developerEmail` – The support email. If not set, the `support.email` property will be used.
- `documentationUrl` – The plugin’s documentation URL. If not set, the `support.docs` property will be used.
- `sourceLanguage` – The plugin’s source language (defaults to `en-US`).
- `hasSettings` – Whether the plugin has settings (should be `true` or `false`).
- `hasCpSection` – Whether the plugin has its own section in the Control Panel (should be `true` or `false`).
- `components` – Object defining any [component configs] that should be present on the plugin.

::: tip
While not strictly required by Composer, we recommend you explicitly set the `version` in your `composer.json` because it makes a couple things easier on you when developing the plugin. Don’t forget to keep it updated though!
:::

::: warning
If you’re updating a Craft 2 plugin, make sure to remove the `composer/installers` dependency if it has one.
:::

## The Plugin Class

The `src/Plugin.php` file is your plugin’s entry point for the system. It will get instantiated at the beginning of every request. Its `init()` method is the best place to register event listeners, and any other steps it needs to take to initialize itself.

Use this template as a starting point for your `Plugin.php` file:

```php
<?php
namespace ns\prefix;

class Plugin extends \craft\base\Plugin
{
    public function init()
    {
        parent::init();

        // Custom initialization code goes here...
    }
}
```

Replace `ns\prefix` with your plugin’s namespace prefix.

## Loading your plugin into a Craft project

To get Craft to see your plugin, you will need to install it as a Composer dependency of your Craft project. There are multiple ways to do that:

### Path Repository

During development, the easiest way to work on your plugin is with a [path repository][path], which will tell Composer to symlink your plugin into the `vendor/` folder right alongside other dependencies.

To set it up, open your Craft project’s `composer.json` file and make the following changes:

- Set [minimum-stability](https://getcomposer.org/doc/04-schema.md#minimum-stability) to `"dev"`
- Set [prefer-stable](https://getcomposer.org/doc/04-schema.md#prefer-stable) to `true`
- Add a new [path repository](https://getcomposer.org/doc/05-repositories.md#path) record, pointed at your plugin’s root directory.

```json
{
  "minimum-stability": "dev",
  "prefer-stable": true,
  "repositories": [
    {
      "type": "path",
      "url": "../my-plugin"
    }
  ]
}
```

::: tip
Set the `url` value to the absolute or relative path to your plugin’s source directory. (The `../my-plugin` example value assumes that the plugin lives in a folder alongside the project’s folder.)
:::

In your terminal, go to your Craft project and tell Composer to require your plugin. (Use the same package name you gave your plugin in its `composer.json` file.)

```bash
# go to the project directory
cd /path/to/my-project.test

# require the plugin package
composer require package/name
```

Composer’s installation log should indicate that the package was installed via a symlink:

```
  - Installing package/name (X.Y.Z): Symlinking from ../my-plugin
```

::: warning
One caveat of `path` Composer repositories is that Composer may ignore `path`-based dependencies when you run `composer update`. So any time you change anything in `composer.json`, such as your plugin’s dependency requirements or its plugin information, you might need to completely remove and re-require your plugin in your project for those changes to take effect.

```bash
# go to the project directory
cd /path/to/my-project.test

# remove the plugin package
composer remove package/name

# re-require the plugin package
composer require package/name
```
:::

### Packagist

If you’re ready to publicly release your plugin, register it as a new Composer package on [Packagist](https://packagist.org/). Then you can install it like any other package, by just passing its package name to Composer’s `require` command.

```bash
# go to the project directory
cd /path/to/my-project.test

# require the plugin package
composer require package/name
```

## Plugin Icons

Plugins can provide an icon, which will be visible on the Settings → Plugins page.

![The Settings → Plugins page in Craft’s Control Panel.](../images/plugin-index.png)

Plugin icons must be square SVG files, saved as `icon.svg` at the root of your plugin’s source directory (e.g `src/`).

If your plugin has a [Control Panel section](cp-section.md), you can also give its global nav item a custom icon by saving an `icon-mask.svg` file in the root of your plugin’s source directory. Note that this icon cannot contain strokes, and will always be displayed in a solid color (respecting alpha transparency).

[Yii Modules]: https://www.yiiframework.com/doc/guide/2.0/en/structure-modules
[models]: https://www.yiiframework.com/doc/guide/2.0/en/structure-models
[active record classes]: https://www.yiiframework.com/doc/guide/2.0/en/db-active-record
[controllers]: https://www.yiiframework.com/doc/guide/2.0/en/structure-controllers
[application components]: https://www.yiiframework.com/doc/guide/2.0/en/structure-application-components
[package name]: https://getcomposer.org/doc/04-schema.md#name
[two hardest things]: https://twitter.com/codinghorror/status/506010907021828096
[PSR-4]: https://www.php-fig.org/psr/psr-4/
[Yii alias]: https://www.yiiframework.com/doc/guide/2.0/en/concept-aliases
[component configs]: https://www.yiiframework.com/doc/guide/2.0/en/structure-application-components
[path]: https://getcomposer.org/doc/05-repositories.md#path